Failure leads to enemies losing of 20 % hp. Voidtech - Void Storm - 140 energy 16 strategic operations points. Failure leads to enemies losing of 20 % hp Psynumbra - abysmal tear - 140 energy 16 strategic operations points. Annexing no longer does, so it’s logical to think that removing hazards may not require an army in the near future. (More info below)Įveryone has access to this tech. Sometimes it’s worth the penalty to happiness.įungal Spore Cloud - terraforms a sector to fungal, but can spawn a hazard. While everyone gets the tech to use volcanic (adaptive exploitation), promethean and dvar can use them w/o much earlier in the game. Launch PyrX Flash Strike - converts a sector into volcanic. Clears up mobility for your ground troops, and opens up uninhabitable mountains sectors to be colonized or exploited. Why Terraform? - Terraforming gives a lump sum of resources as soon as it is cleared, while the operation doesn’t! Terraforming gives no long term economic bonuses. Costs 200 energy 20 strategic operations points Tectonic Shift - Spawns in mountainous terrain. Turns habitable sectors into barren + volcanic. Then in 2 turns you get about 250 production and 250 research. Mountain breaker - operation that adds the mountain terrain, costs 120 energy and 12 strategic operations points.Įarth Crusher - tier 4 unit with earth crusher. Why Terraform? - With the right doctrines (Ecological Construction, Progressive Cultivation and Planetary Cleanup) each forest sector in a colony will boost the production income by 10, each Arcadian sector in a colony will boost the food income by 10, and it will only cost 50 energy to terraform each sector. Rapid Reforestation - operation to grow the Forest terrain, costs 100 energy and 10 strategic operations points.Īrcadian Restoration - operation to turn the climate into Arcadian, costs 100 energy and 10 strategic operations pointsĪrborean Queen - This is a teir 4 unit with the Spawn Forest ability (doesn’t work on mountain sector, and costs 50 energy) In this week’s video, I discuss how the amazon race, the dvar race, the promethean class, and the xenoplague class can alter the climate and terrain of a sector, as well as how a few classes can add hazards to sectors.
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